It's been very sad to see the kerfuffle surrounding the recent SimCity launch. Although at least it gave me the excuse to use the word "kerfuffle."
SimCity is a venerable brand. I've played many of them, including an old SNES version which, as I recall, was actually my introduction. The engineer in me loves learning the systems and making things run along, and solving problems when they come up (in fact, my biggest complaint is that SimCity never gave you enough realistic problems to deal with). SimCity 4 was fantastic, introducing the regions that you could tie together with various transport methods. I spent stupid amounts of time just sculpting landscapes.
Of course, EA wasn't content to let a good game be made. They wanted to engineer a revenue stream, making sure their players' gametime was filled with "oppurtunities" to buy extra stuff RIGHT AWAY. Hence the always-on connection requirement. More control, larger audience, more ways to suck the cash out of the customer. EA has grown so large they've lost the institutional focus on actually providing great games. I feel sorry for the folks at Maxis. I'm certain a lot of these "features" were demanded from on high.
This reminds me of what happened with SPORE, the Will Wright masterpiece that ended up being a pretty hum-drum little disappointment. Reading Will Wright's vision for the game and seeing some of their early demos, the game looked amazing. Plenty of buzz was building. In steps EA with DRM demands and modification designed to make the game "accessible."
In case you haven't cracked the code, accessible generally means boring. I've heard from several people that SimCity - in the brief moments they can play it - is also pretty shallow compared to earlier versions.
EA, please stop ruining good games. Stop "suggesting" changes. Stop demanding fussy DRM. People, stop pre-ordering games from EA. How many times do they need to abuse your trust before they lose it?
I never did buy SimCity, even though I was hopeful that it would turn out well. SPORE (along with others) taught me a valuable lesson, and I never pre-order games anymore. I've begun to back some on Kickstarter - we'll see how that turns out in the long run.
I try to stick to topics like writing and publishing - but no promises. It says 'ramble' right there in the title.
Tuesday, March 12, 2013
Tuesday, March 5, 2013
The Story Reconstruction Blues
I've been editing The Crown Unconquered for a couple weeks now. It's been hard going. My beta readers were pretty much in agreement with me on the main problem spots, which means those things need to get solved, hard. Sadly, I've been in a funk this last couple of weeks as well, which never makes writing easy.
The process goes as follows:
-Get charged up to fix the story, sit down to edit
-Make some progress
-Grow daunted by the task in front of me and unsure of my own skills
-Despair sets in, walk away from story confident I'll never get anywhere with my writing
-Do other things, dwell on story
-Remember how awesome the story will be once I fix it
-Get charged up, sit down to edit...
Rinse. Repeat. Low moods never help, of course. I feel myself emerging from that, so I'm still confident I can get this story fixed and published by the end of the month.
The process goes as follows:
-Get charged up to fix the story, sit down to edit
-Make some progress
-Grow daunted by the task in front of me and unsure of my own skills
-Despair sets in, walk away from story confident I'll never get anywhere with my writing
-Do other things, dwell on story
-Remember how awesome the story will be once I fix it
-Get charged up, sit down to edit...
Rinse. Repeat. Low moods never help, of course. I feel myself emerging from that, so I'm still confident I can get this story fixed and published by the end of the month.
Saturday, February 16, 2013
Hedmund's Armor
I used to draw a fair amount, but I never got particularly good at drawing anything except melee weaponry. Every now and then I managed to sketch a pretty good dragon. It's frustrating to see images so clearly in my mind and somehow not be able to translate that into a good image.
Thus, when I do manage to sketch something in nearly the fashion it existed in my head, I get very excited. Sadly, I often manage the best drawings on the worst mediums - in the margins of text books or at the top of class notes, for instance. Never in the center of a nice clean white sheet of paper...
I've been doodling Hedmund's scale armor (from The Giant of the Tidesmouth) for ages now. Somehow, this one time I got it almost right. For any real artist it's mediocre - for me it's hall of fame. Thus, I share it with you all. Yes, it was drawn on a yellow legal pad - I tried to clean it up a bit in GIMP, but the end result looked worse than simply sharing the direct scan.
I present to you Hedmund's Armor:
Hold the laughter, please. I'm proud of it.
Thus, when I do manage to sketch something in nearly the fashion it existed in my head, I get very excited. Sadly, I often manage the best drawings on the worst mediums - in the margins of text books or at the top of class notes, for instance. Never in the center of a nice clean white sheet of paper...
I've been doodling Hedmund's scale armor (from The Giant of the Tidesmouth) for ages now. Somehow, this one time I got it almost right. For any real artist it's mediocre - for me it's hall of fame. Thus, I share it with you all. Yes, it was drawn on a yellow legal pad - I tried to clean it up a bit in GIMP, but the end result looked worse than simply sharing the direct scan.
I present to you Hedmund's Armor:
Hold the laughter, please. I'm proud of it.
Friday, February 15, 2013
Could Apple Beat Orange in a Fight?
I'm going to ram my head into the wall every time I see another "Gandalf vs. <Some other wizard/magic-user>" discussion. Seriously, I can't stand them. Generally for phenomena that exist purely for fun I can put aside the logical quibbles I have with them, but this one is just so.... so fundamental I can't help but be driven crazy by it.
To every fanboy out there: Unless you are arguing about characters within the same mythos (and preferably written by the same author - looking at you here, Star Wars fans) you have no basis for comparison. I can't tell you whether Gandalf would win in a fight against Voldemort, because the entire fundamental rules of their realities are different.
If I'm being glib I'll just pick the character I like better, but if someone were to - in all seriousness - ask me to decide the question, I'd demand a lot of money for all the time I'm going to need to spend constructing the logical/physical/magical framework that translates one world into another. Most of that would be pulled straight from down under, and thus the decision is still arbitrary.
Technically the same applies even to mundane warriors, though at least there you can kind of trust that they need to follow basic physics. However, given the prevalence for fiction authors (myself included) to have their characters do some pretty improbably stuff, they become just as impossible to compare.
To every fanboy out there: Unless you are arguing about characters within the same mythos (and preferably written by the same author - looking at you here, Star Wars fans) you have no basis for comparison. I can't tell you whether Gandalf would win in a fight against Voldemort, because the entire fundamental rules of their realities are different.
If I'm being glib I'll just pick the character I like better, but if someone were to - in all seriousness - ask me to decide the question, I'd demand a lot of money for all the time I'm going to need to spend constructing the logical/physical/magical framework that translates one world into another. Most of that would be pulled straight from down under, and thus the decision is still arbitrary.
Technically the same applies even to mundane warriors, though at least there you can kind of trust that they need to follow basic physics. However, given the prevalence for fiction authors (myself included) to have their characters do some pretty improbably stuff, they become just as impossible to compare.
Wednesday, February 13, 2013
Playing with the Price
I'm considering conducting another experiment with pricing. In the course of the last experiment I noted little to no difference in my sales. Of course, my sales are still slow enough that I have only a few data points to go on, and chances are price isn't really influencing them in the first place.
This time, however, I may accompany the pricing experiment with a few announcements on various boards and social networkings sites. It's been over six months since the book was released and I rarely mentioned it (save here on the blog) - I figure I've earned myself the right to do a little advertising.
This time, however, I may accompany the pricing experiment with a few announcements on various boards and social networkings sites. It's been over six months since the book was released and I rarely mentioned it (save here on the blog) - I figure I've earned myself the right to do a little advertising.
Tuesday, February 12, 2013
Keep it Short
I've never been that great with short form fiction. Everything I write tends to grow longer and longer, and even my short stories tend to claw their way towards 10k words pretty easily. This happened just recently, and now that story is undergoing some dramatic restructuring in an attempt to bring the word count back under control.
My published (free) short Le Morte d'Arthur is one of the best I've written, largely because it stayed short. This is one of the few occasions where I didn't leave out many of the ideas I'd had for the story - it was always as succinct as it turned out. Not my usual MO. Generally there are a thousand little details I want to expand.
Ironically, a lot of the fans of that story have told me they'd like to see a longer piece featuring Morte. Hm.
Now, in the last week, I've jotted down two stories that managed to weigh in at under a thousand words and still work well. One I will be rewriting in a slightly less brief form, but I don't anticipate it will expand too greatly in word count. Might even stay under 1k, though the concept behind it could probably drive a novel. The other one probably only works as a short piece.
I haven't yet been able to pin down a set of traits for short stories that only truly work as shorts. It's a question I've been puzzling over for awhile now, and quite frankly I haven't made much headway. Anybody know of a good discussion of the topic?
My published (free) short Le Morte d'Arthur is one of the best I've written, largely because it stayed short. This is one of the few occasions where I didn't leave out many of the ideas I'd had for the story - it was always as succinct as it turned out. Not my usual MO. Generally there are a thousand little details I want to expand.
Ironically, a lot of the fans of that story have told me they'd like to see a longer piece featuring Morte. Hm.
Now, in the last week, I've jotted down two stories that managed to weigh in at under a thousand words and still work well. One I will be rewriting in a slightly less brief form, but I don't anticipate it will expand too greatly in word count. Might even stay under 1k, though the concept behind it could probably drive a novel. The other one probably only works as a short piece.
I haven't yet been able to pin down a set of traits for short stories that only truly work as shorts. It's a question I've been puzzling over for awhile now, and quite frankly I haven't made much headway. Anybody know of a good discussion of the topic?
Friday, February 8, 2013
Science Fictasy
As I make the transition between writing one of the Wandering Tale novellas and going back to work on Clanless, I've been thinking a lot about genre.
A lot of people lump science fiction and fantasy together. I don't know the original reasons for that pairing. On its surface it seems like they should be very, very distinct. In practice, of course, most fiction billed as Sci Fi is actually just fantasy with a different feel. Space ships, laser guns, and aliens instead of castles, swords and monsters - but equally as realistic.
Science Fiction has always held a special place in my heart due to my more exacting expectations. I can make up a gun that shoots light. I can state what it's limitations are, its energy sources, how common or uncommon it is and why. I can tell you manufacturing principles, dangers of failing to maintain it. Effective countermeasures and protection. I could tell you all sorts of technical details - but that doesn't make it science fiction. If I'm pulling all of this straight out of thin air, that laser weapon is a product of fantasy.
My personal definition of "Science Fiction" has a greater burden of thought attached to it. It has to start with physics as we know it. Then it should predict, extrapolate, build on and develop a new world that logically follows from the old. To some people this may sound like I want all my science fiction to sound the same, which couldn't be further from the truth. After all, the author can still introduce many elements that exist only on the fringes of the physical world, or that lie in the thinnest slices of the bell curve. Improbability is not only forgivable, it is often one of the most interesting spaces to explore.
This makes true, hard science fiction (pure science fiction?) a rare creature indeed. Clanless will not be true science fiction. It will, like most popular science fiction, be a hybrid. Much of it will be rigorously thought out, but there will be fantastic elements that exist for the sake of the story or for the sake of making the universe more interesting. This is as it should be. In the age of quantum mechanics, I wonder how much of the science fiction writing crowd even has the brainpower to write pure science fiction. I know that every time I try to read a Wikipedia article on quantum physics, I go cross-eyed.
A lot of people lump science fiction and fantasy together. I don't know the original reasons for that pairing. On its surface it seems like they should be very, very distinct. In practice, of course, most fiction billed as Sci Fi is actually just fantasy with a different feel. Space ships, laser guns, and aliens instead of castles, swords and monsters - but equally as realistic.
Science Fiction has always held a special place in my heart due to my more exacting expectations. I can make up a gun that shoots light. I can state what it's limitations are, its energy sources, how common or uncommon it is and why. I can tell you manufacturing principles, dangers of failing to maintain it. Effective countermeasures and protection. I could tell you all sorts of technical details - but that doesn't make it science fiction. If I'm pulling all of this straight out of thin air, that laser weapon is a product of fantasy.
My personal definition of "Science Fiction" has a greater burden of thought attached to it. It has to start with physics as we know it. Then it should predict, extrapolate, build on and develop a new world that logically follows from the old. To some people this may sound like I want all my science fiction to sound the same, which couldn't be further from the truth. After all, the author can still introduce many elements that exist only on the fringes of the physical world, or that lie in the thinnest slices of the bell curve. Improbability is not only forgivable, it is often one of the most interesting spaces to explore.
This makes true, hard science fiction (pure science fiction?) a rare creature indeed. Clanless will not be true science fiction. It will, like most popular science fiction, be a hybrid. Much of it will be rigorously thought out, but there will be fantastic elements that exist for the sake of the story or for the sake of making the universe more interesting. This is as it should be. In the age of quantum mechanics, I wonder how much of the science fiction writing crowd even has the brainpower to write pure science fiction. I know that every time I try to read a Wikipedia article on quantum physics, I go cross-eyed.
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